Expeditions
Send 1 to 3 heroes away for a fixed number of hours (2 to 14). When they return, collect the haul: one Worn item, Driftwood, Shell and XP for every hero sent.
- Up to 3 expeditions out at once per wallet.
- A hero can strike first, then leave. While away it cannot join the raid party.
- Timers run on the server and continue while you are offline. A haul never expires.
- The item comes from the route's published table and weights, picked by a public seed. There is no hidden chance.
- A hero whose Element or Class matches the route gives the party +1% XP per match (3% at most).
- Larger parties bring more materials: the base for one hero plus half the base for each extra hero.
Weekly allowance
Expeditions never out-earn the raid. Per wallet and week: - Worn items: at most the smaller of 6 and 1 + the days you struck so far; - materials: at most 75% of what the raid paid you that week.
The haul shown before you send a trip is already cut to your allowance. A trip with nothing left still pays XP.
| Example wallet | Raid paid (Driftwood, Shell) | Expedition allowance (Driftwood, Shell, Worn) |
|---|---|---|
| Strikes daily, week won | 28, 8 | 21, 6, 6 |
| Strikes 4 days, week won | 16, 7 | 12, 5, 5 |
| Strikes 2 days, week lost | 8, 1 | 6, 0, 3 |
Zones
| Zone | Open |
|---|---|
| The Seawall | from the prologue |
| Wallhaven | from the prologue |
| The Strand, Salt Flats | from week 2 (Cinderpincer); closed in week 4 |
| Cliffwatch | week 4 (The Holdfast) |
No expedition costs or pays anything with value outside the game.
