Low WaterSEASON 1 GUIDEPlay

Expeditions

Send 1 to 3 heroes away for a fixed number of hours (2 to 14). When they return, collect the haul: one Worn item, Driftwood, Shell and XP for every hero sent.

Weekly allowance

Expeditions never out-earn the raid. Per wallet and week: - Worn items: at most the smaller of 6 and 1 + the days you struck so far; - materials: at most 75% of what the raid paid you that week.

The haul shown before you send a trip is already cut to your allowance. A trip with nothing left still pays XP.

Example wallet Raid paid (Driftwood, Shell) Expedition allowance (Driftwood, Shell, Worn)
Strikes daily, week won 28, 8 21, 6, 6
Strikes 4 days, week won 16, 7 12, 5, 5
Strikes 2 days, week lost 8, 1 6, 0, 3

Zones

Zone Open
The Seawall from the prologue
Wallhaven from the prologue
The Strand, Salt Flats from week 2 (Cinderpincer); closed in week 4
Cliffwatch week 4 (The Holdfast)

No expedition costs or pays anything with value outside the game.