Heroes (Wallborn)
Your heroes are the Wallborn you hold on Robinhood Chain. Holding one is all you need: the game reads your wallet on every sign-in.
Every hero has: - an Element: Tide, Ember, Stone, Gale or Spark; - a Class: Breaker, Wedge, Seeker, Mender, Anchor or Conduit; - XP, earned from strikes and expeditions, with a daily cap.
XP belongs to the hero (by token id). If a Wallborn changes hands, its new holder plays it. A hero sold during the day keeps no strikes for the new holder that day.
Classes
| Class | In the raid | Daily skill |
|---|---|---|
| Breaker | x1.70 on the day's weak Element, x0.92 otherwise | Shatter: this strike counts as the weak Element |
| Wedge | adds one more weak Element for the party; own hit x0.885 | Pry: this strike counts as today's weak Class |
| Seeker | shows tomorrow's weakness early, +3% for the rest of the party (days 2-7); own hit x0.97 | Read: automatic Perfect, and tomorrow's board is shown |
| Mender | passes 20% of its hit to the next hero | Mend: next 3 party strikes hit 10% harder |
| Anchor | party ignores a negative day modifier; own hit x0.90 on days with none | Brace: next 3 party strikes land no lower than Good |
| Conduit | also matches either neighbour of its Element, x1.04 | Arc: next 3 party strikes get 1.6x wider timing zones |
A party with more different Classes gets +2% per extra Class (up to five counted).
Numbers subject to change.
