Low WaterSEASON 1 GUIDEPlay

Heroes (Wallborn)

Your heroes are the Wallborn you hold on Robinhood Chain. Holding one is all you need: the game reads your wallet on every sign-in.

Every hero has: - an Element: Tide, Ember, Stone, Gale or Spark; - a Class: Breaker, Wedge, Seeker, Mender, Anchor or Conduit; - XP, earned from strikes and expeditions, with a daily cap.

XP belongs to the hero (by token id). If a Wallborn changes hands, its new holder plays it. A hero sold during the day keeps no strikes for the new holder that day.

Classes

Class In the raid Daily skill
Breaker x1.70 on the day's weak Element, x0.92 otherwise Shatter: this strike counts as the weak Element
Wedge adds one more weak Element for the party; own hit x0.885 Pry: this strike counts as today's weak Class
Seeker shows tomorrow's weakness early, +3% for the rest of the party (days 2-7); own hit x0.97 Read: automatic Perfect, and tomorrow's board is shown
Mender passes 20% of its hit to the next hero Mend: next 3 party strikes hit 10% harder
Anchor party ignores a negative day modifier; own hit x0.90 on days with none Brace: next 3 party strikes land no lower than Good
Conduit also matches either neighbour of its Element, x1.04 Arc: next 3 party strikes get 1.6x wider timing zones

A party with more different Classes gets +2% per extra Class (up to five counted).

Numbers subject to change.