Items and equipment

Items are equipment for your heroes. Equip them from your inventory; the set a hero wears is fixed for the day when you set your party.
All numbers on this page are the launch design and subject to change.
Where items come from
- Expeditions: Worn items.
- A won boss week: Sound items from that boss's pool, and the boss's Scale.
Quality
Worn (x1), Sound (x1.5), Fine (x2). In Season 1 there is no upgrading; Sound comes from boss weeks.
Slots and effect size
Units are relative to a bare hero's 1,000-unit hit (Worn / Sound / Fine):
| Slot | Effect |
|---|---|
| Weapon | 20 / 30 / 40 |
| Armour | 16 / 24 / 32 |
| Helm | 10 / 15 / 20 |
| Charm, lens, boots | 6 / 9 / 12 |
| Aura | 0, looks only |
| Socket | holds a Scale |
Effect shapes
- steady: always on;
- strike: x5 on days the boss is weak to the item's Element, otherwise 0;
- wide: x2.5 on 2 days out of 5;
- share / toll: spread across the party.
Gear is a bonus, not a gate: across a week it adds at most about 20% over a bare hero, with a daily cap of 300 units per hero. A hero with no gear always plays and counts.
Scales
Each boss sheds one Scale. Socketed, a Scale adds +3 to +5 and changes the item's shape or Element. Socketing uses the Scale up.

Example items
| Item | Quality | Slot | Effect | From |
|---|---|---|---|---|
| Driftwood Blade | Worn | weapon | 20, strike, Stone | expeditions |
| Barnacle Hammer | Worn | weapon | 20, wide, Stone | expeditions |
| Warden's Lantern | Sound | weapon | 30, share, Stone | Hullback win |
| Tin Whistle | Sound | charm | 9, steady, Gale | Hullback win |
| Gauge Monocle | Sound | lens | 9, steady, Stone | Hullback win |
| Lamp Sparks | Sound | aura | looks only | Hullback win |
| Hull Plate | Scale | socket | +3, strike, Stone | Hullback win |

