Low WaterSEASON 1 GUIDEPlay

Items and equipment

Hullback week items

Items are equipment for your heroes. Equip them from your inventory; the set a hero wears is fixed for the day when you set your party.

All numbers on this page are the launch design and subject to change.

Where items come from

Quality

Worn (x1), Sound (x1.5), Fine (x2). In Season 1 there is no upgrading; Sound comes from boss weeks.

Slots and effect size

Units are relative to a bare hero's 1,000-unit hit (Worn / Sound / Fine):

Slot Effect
Weapon 20 / 30 / 40
Armour 16 / 24 / 32
Helm 10 / 15 / 20
Charm, lens, boots 6 / 9 / 12
Aura 0, looks only
Socket holds a Scale

Effect shapes

Gear is a bonus, not a gate: across a week it adds at most about 20% over a bare hero, with a daily cap of 300 units per hero. A hero with no gear always plays and counts.

Scales

Each boss sheds one Scale. Socketed, a Scale adds +3 to +5 and changes the item's shape or Element. Socketing uses the Scale up.

Scales

Example items

Item Quality Slot Effect From
Driftwood Blade Worn weapon 20, strike, Stone expeditions
Barnacle Hammer Worn weapon 20, wide, Stone expeditions
Warden's Lantern Sound weapon 30, share, Stone Hullback win
Tin Whistle Sound charm 9, steady, Gale Hullback win
Gauge Monocle Sound lens 9, steady, Stone Hullback win
Lamp Sparks Sound aura looks only Hullback win
Hull Plate Scale socket +3, strike, Stone Hullback win

Expedition items